It's funny.
It's my first post in almost two years, and the catalyst is the same.
Sessler has once again left the building.
Observations about the video game experience from the point of view of somebody who plays too many of them.
Saturday, April 5, 2014
Thursday, April 26, 2012
End of an era
Ladies and gentlemen, Adam Sessler has left the building.
After around 15 years at G4 (in all of its incarnations), Sessler's finally flipped them the bird and moved on, and I can't say I blame him.
After around 15 years at G4 (in all of its incarnations), Sessler's finally flipped them the bird and moved on, and I can't say I blame him.
Much too much
It's been a while, largely due to school, work, and... well... gaming getting in the way, but here I am. It's November April, now. It's deep into long past AAA release season, and for the first time, I'm knee deep into almost completely caught up with it.
Coming this summer, I should be posting more regularly, and with greater zest and zeal.
... but don't hold me to that.
Coming this summer, I should be posting more regularly, and with greater zest and zeal.
... but don't hold me to that.
Thursday, August 25, 2011
The Deluge
Wow, what a summer I've had in regards to gaming.
That said, I apologize for the lack of posts, even though I've been chewing through a lot of games, including a handful of franchises that I'd previously overlooked. The combination of work, commute, and need for downtime killed most of the time I would have had to blog, and while I'd love for this to become something more, it is still just a little diversion.
If I were getting paid for this... well, that'd be a different story.
That said, I apologize for the lack of posts, even though I've been chewing through a lot of games, including a handful of franchises that I'd previously overlooked. The combination of work, commute, and need for downtime killed most of the time I would have had to blog, and while I'd love for this to become something more, it is still just a little diversion.
If I were getting paid for this... well, that'd be a different story.
Labels:
character,
creativity,
franchises,
Grand Theft Auto,
sandbox,
site,
xbox
Thursday, July 14, 2011
Post this on your wall
So, it's funny, my last post prior to the hiatus was about my tackling Assassin's Creed II, and now I'm talking about its sequel, Assassin's Creed: Brotherhood. More specifically, I'm going to talk about its use of Facebook integration, and how this might end up becoming a game changer. Plus, I'll go on about my recent splash into the multiplayer pool.
Tuesday, May 31, 2011
Back in black
Well, that was a longer than expected hiatus... sorry about that.
Since that last post, I've experienced picking up a game at launch (two, actually, including my first pre-order in over a decade), a controversy involving fanboy trolling, and my first multiplayer beta. (Amongst other things, including my first Call of Duty game on a current generation console, being the glorious Black Ops, which I should devote some posting time to.)
The two launch games were the previously mentioned Halo: Reach and Dragon Age 2, by the way.
Labels:
beta,
Bioware,
call of duty,
dragon age,
fallout,
fandom,
fps,
Gears of War,
Halo,
multiplayer,
rpgs,
site,
world of warcraft
Tuesday, August 24, 2010
Please stand by...
Content inbound.
In the midst of some school prep, and polishing off Assassins's Creed 2.
Update on 03/09/10: Add a nasty stomach bug that had me in bed for almost a week to that. I've got a couple of articles in mind, with one on reviews sitting in the queue waiting to be completed and maybe another thing about badassery regarding Chow Yun-Fat and Stranglehold. I've also got a game idea floating around in my head, and am considering putting together a proposal/functional spec for it. Yes, I am crazy.
In the midst of some school prep, and polishing off Assassins's Creed 2.
Update on 03/09/10: Add a nasty stomach bug that had me in bed for almost a week to that. I've got a couple of articles in mind, with one on reviews sitting in the queue waiting to be completed and maybe another thing about badassery regarding Chow Yun-Fat and Stranglehold. I've also got a game idea floating around in my head, and am considering putting together a proposal/functional spec for it. Yes, I am crazy.
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