It's been a while, largely due to school, work, and... well... gaming getting in the way, but here I am. It's November April, now. It's deep into long past AAA release season, and for the first time, I'm knee deep into almost completely caught up with it.
Coming this summer, I should be posting more regularly, and with greater zest and zeal.
So, it's funny, my last post prior to the hiatus was about my tackling Assassin's Creed II, and now I'm talking about its sequel, Assassin's Creed: Brotherhood. More specifically, I'm going to talk about its use of Facebook integration, and how this might end up becoming a game changer. Plus, I'll go on about my recent splash into the multiplayer pool.
Well, that was a longer than expected hiatus... sorry about that.
Since that last post, I've experienced picking up a game at launch (two, actually, including my first pre-order in over a decade), a controversy involving fanboy trolling, and my first multiplayer beta. (Amongst other things, including my first Call of Duty game on a current generation console, being the glorious Black Ops, which I should devote some posting time to.)
The two launch games were the previously mentioned Halo: Reach and Dragon Age 2, by the way.